Jake digs into the details of what it took to create the new Rubberhose 3 promo. And by details we mean on a frame-by-frame level. This is a long one, but it's a goldmine of process and collaboration.
Reece walks through:
- his journey as an artist
- collaborating with Battle Axe
- how the look came to exist
- stylistic challenges
- cel vs vector vs rigged - in a single shot
- expressions 🤜 💥 🤛 drawing
Adam walks through:
- revisiting a classic
- limiting beliefs and a return to keyframing
- idea germination
- staying true to the art and the product
- getting help and taking time
- writing music and words
- recording nonsense voice over
Trevor from Sanctus
- audio as an artistic collaborator
- finding the vibe and texture
- layers and details you can feel
- sound design in an otherworldly space
- layering voices and effects
- audio tips for animators
- learning synths
ICYMI: in our last post, we took a look at some of the lessons that were learned from animating on this project and how it helped define many of the features in RH3.
Mandatory photo of Twig the wolf
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