Jake digs into the details of what it took to create the new Rubberhose 3 promo. And by details we mean on a frame-by-frame level. This is a long one, but it's a goldmine of process and collaboration.
Reece walks through:
- his journey as an artist
- collaborating with Battle Axe
- how the look came to exist
- stylistic challenges
- cel vs vector vs rigged - in a single shot
- expressions 🤜 💥 🤛 drawing
Adam walks through:
- revisiting a classic
- limiting beliefs and a return to keyframing
- idea germination
- staying true to the art and the product
- getting help and taking time
- writing music and words
- recording nonsense voice over
Trevor from Sanctus
- audio as an artistic collaborator
- finding the vibe and texture
- layers and details you can feel
- sound design in an otherworldly space
- layering voices and effects
- audio tips for animators
- learning synths
ICYMI: in our last post, we took a look at some of the lessons that were learned from animating on this project and how it helped define many of the features in RH3.